<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Blog on RipperBlog</title><link>https://ripper-pedro.github.io/RipperBlog/en/blog/</link><description>Recent content in Blog on RipperBlog</description><generator>Hugo</generator><language>en</language><lastBuildDate>Sun, 04 Oct 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://ripper-pedro.github.io/RipperBlog/en/blog/index.xml" rel="self" type="application/rss+xml"/><item><title>Affordances, Gestalt Laws and Dark Patterns</title><link>https://ripper-pedro.github.io/RipperBlog/en/blog/affordances-gestalt-laws-and-dark-patterns/</link><pubDate>Sun, 04 Oct 2026 00:00:00 +0000</pubDate><guid>https://ripper-pedro.github.io/RipperBlog/en/blog/affordances-gestalt-laws-and-dark-patterns/</guid><description>&lt;p&gt;With a name as elaborate as &amp;quot;Human-Computer Interaction,&amp;quot; someone hearing it for the first time might well think it's about sci-fi or futurology. The concept, however, is quite straightforward: HCI is the study of how humans interact with computers. Yeah, I said it was straightforward… But that doesn't change the fact that the field still encompasses systems like Iron Man's J.A.R.V.I.S. After all, Tony Stark is a human, and his armor is a computer, right? Although we're moving toward a reality in which everyone will also have their own personal AI (think of Meta's new Muse) in the not-too-distant future—well, I'm doing a master's just in Virtual and Augmented Reality—the important thing, when it comes to HCI, is to keep our feet on the ground, because what we're going for is intuitiveness.&lt;/p&gt;</description></item></channel></rss>